Aug 13
JavaFX Demo Code
Posted: under JavaFX, Others.
Tags: code, JavaFXAugust 13th, 2008
Got a JavaFX Demo Code from Josh Marinacci, a key JavaFX team member. From this demo, we can see the source code is very succinct. I did some Java Swing programming before, so I understand this means the tremendous effort savings in user interface implementation.
import javafx.scene.*;
import javafx.scene.paint.*;
import javafx.scene.geometry.*;
import javafx.application.*;
import javafx.scene.transform.*;
import javafx.input.*;
import javafx.animation.*;
import java.lang.System;
var angle = 0.0;
Frame {
windowStyle: WindowStyle.TRANSPARENT visible: true
width: 400 height: 400
stage: Stage {
fill: null
content: Group {
translateX: 100 translateY: 100
content: for(i in [0..10]) {
// here is the magic with binding
Rectangle {
fill: Color.rgb(25*i,0,0, i/10.0)
width: 100
height: 100
arcHeight: 10 arcWidth: 10
stroke: Color.BLACK strokeWidth: 5
transform: bind [
Transform.rotate(-i*36+angle/2,50,50),
Transform.translate(angle/4,0),
]
}
}
onMousePressed:
function(e:MouseEvent):Void
{ System.exit(0); }
}
}
}
var anim = Timeline { keyFrames: [
KeyFrame { time: 0s
values: angle => -360 tween Interpolator.EASEBOTH },
KeyFrame { time: 2s
values: angle => 360 tween Interpolator.EASEBOTH },
]
autoReverse: true
repeatCount: Timeline.INDEFINITE
};
anim.start();
Though I do not fully understand the code, it seems to me it is a simple way to things we used to spend tons of work. Currently, the CPU usage is a bit higer, so I think they can improve it when the final release comes out.